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A must read for dental professionals to update vital info!
Excellent reference for dental practitioners

Buy if you plan to spend >10 days eating out in Barcelona.
A lot of great stories about going to restaurants!

Wavedancers: A review
Wendy pini has done it again!

Great Book
If six stars were possible...

The 'Fox shall rise again!!!Few sequels measure up to their original, fewer ofcourse succeed, but "Down" is atleast the match of the first book. Picking up exactly where the last let off, Thomas displays his masterful sense of precisely paced action, riveting aerial scenes and nuanced charachters. Not as personal a novel as "Firefox", which was more centered around pilot/pirate Mitchell Gant, "Down" is more of an ensemble piece with more charachters in the trenches. Still, Gant, seemingly played out in the last book, continues to reveal more scars, unpeeling himself like an onion. This isn't your typical paper-thin technothriller, but you knew that already if you read "Firefox".
Superb Sequel to FIREFOX!

A concise and easy-to-use guide
Asia on Internet TimeLast December, Fodor's SE Asia guide helped me figure out that the Thailand-Malaysia-Singapore odyssey we wanted just wouldn't fit comfortably into 10 days. So we postponed that trip until someday when we have at least 2 or 3 weeks. Instead, we simply flew into Bangkok and immediately booked a 3-day Phnom Penh/Angkor tour. In all, we did 3 days each in Cambodia and Bangkok and 4 days in Tokyo. It was a fabulous trip.
This time I'm using Fodor's Japan, together with the Moon and Rough Guides (and of course the Internet), to plan a 10-day solo trip to Hokkaido. From Fodor's I get the highlights, along with a good idea of what I can expect to fit into 10 days. From the other two I get obscure (but equally important!) details, such as the fact that the little farming town of Furano (not mentioned in Fodor's) gets a lot of Japanese tourists because it was the setting for the long-running TV drama Kita no Kuni Kara (From the North Country). I've only seen a few early episodes of that show, but it's enough that now I want to see Furano too.
To sum up, I use Fodor's as my starting point, then read other guides to get extra details. I've done 2 Asia trips this way, and I'll be doing the 3rd one very soon.


A GENTLE MAGIC leaves a smile on your face.Cody O'Fannin can't quite figure out how McMurdo, the town's shopkeeper, does it, but tiny sparks fill the air when he's around. Maybe its just Cody's growing affection for Melissa that makes him see stars, or his loathing for the almost divorced husband, but whatever it is, Cody knows the power of magic spells l-o-v-e.
Your fingers trip over each other in a hurry to turn the pages. Ms. Craig writes with a pen dipped in wit and enchantment to create a novel of splendor and romance. Humor drives a simple plot made complex by its characters. A GENTLE MAGIC leaves a smile on your face and a glow of satisfaction.
Delightful!This one catches your attention right away. Nothing could be more unexpected than finding a woman giving birth in the middle of nowhere. But that is how Cody and Arnold found Melissa. Her sorry husband left her to fend for herself rather than help her deliver it. Cody fell quickly for Melissa and fell in love with Katherine the second she was born in his hands.
Of course Mac was not surprised to find Cody come back with a married woman and a new born baby. In fact, he had her room ready, already knew her name, and knew all about her hard life. Those sparkeles still keep showering from his fingers often too.
Once Melissa's husband is found, he claims he had had sunstroke and could ot get back to her during the labor. Knowing it not possible to get sunstroke in November, Melissa tells Howard she is getting a divorce.
Okay, Readers, that is the plot. It's up to you to read it to find out the revenge Howard takes, the battles, the love triangle, and everything else. This book is well worth your time to read. I even enjoyed it more than the first. I look forward to seeing Mac in the next adventure!


Six more lessons on dimension hoppingThe six different "Earths" in this book are more examples of the now popular "What If" line of SF stories. The first world, "Cornwallis", give us a good idea as to what might have happened if the British had won the American War for Independence. The second world, "Ming 3" gives us a look at a world under the Chinese Dynasty. The third world, "Midgard", assumes the Viking fury caught fire and captured most of the known world. The fourth world, "Caliph", assumes the Muslim faith converted the world. The fifth world, "Aeolus", has details for a strange Earth where the might of the English and French monarchs is unsurpassed.
The final world is the "opposite" of the one in GURPS Time Travel. Fans of that game have wanted to see "Centrum" for a long time, and this supplement does not disappoint. The overwhelming thought on Centrum is "The Ends Justify The Means" and all the possible terror that this political theory causes. Although the book also gives an opportunity to make Centrum a nicer place, GM's for GURPS Time Travel will welcome the chance to design NPC's that will be a thorn in the players sides for adventure after adventure.
There are even more ideas for adventures, characters, and even whole campaigns for each of the worlds, including several paragraphs about more strange worlds that diverged from these six again. These "reality seeds" give creative GM's even more alternate worlds to explore.
People wishing to use books like Mike Resnick's wonderful alternate series need look no further for ideas of how to recreate those books for a parallel worlds campaign. Highly recommended for GURPS GM's and recommended even to SF fans wanting to explore the ramifications of what might happen if...
More fun with alternate history- Midgard, a world where the Vikings successfully plundered Byzantium, and went on to build successful colonies in North America and elsewhere.
- Caliph, an Islam-dominated world where the early invention of the moveable type printing press allowed an early scientific revolution, and in which several other solar systems are being colonized - but Earth itselfs is on the brink of a global war after centuries of peace.
- Cornwallis, a world where the American revolution never happened. Now the corrupt monarchies of Europe and revolutionary Russia face each other and wait for the first shot to start a world war.
Each alternate history gets about twenty pages. This is sufficient to get a good general impression of the world, but I often wished that this world had been made into w sourcebook of its own...
The alternate histories are all fairly logical, and suspending one's sense of disbelief isn't difficult. In my opinion, they are even better than the ones in GURPS Alternate Earth 1 - some of the worlds in there (especially Reich-5 and Dixie) were too stereotyped for my taste (though still well executed).
There is something in this book for most gamers. Do you want a fantasy world? Use Midgard and change it slightly to make it more magical? Do you want an innovative SF background? Use Caliph. Do you want to play a fighter for freedom and democracy? Play in Europe of Aeolus and fight the evil Hapsburg empire...


Very nice presentation of a very difficult subject
ease of understanding

Well-Done But A Bit Too Detailed
It was like relieving a great season all over again.